Location: 1 game start as a wandering super mutant.Īdded 2 kinds of super mutants to some random recruit spawn lists so you could find them almost every bar outside HN (you know the reason). I intended to make them with lower starting strength and higher strength cap like 150 or 200 but it seems impossible to set a stats cap for a specific race or change the lvl-up exp curve in FCS. They seem a bit OP in combat to me but I make this mod mainly for role-playing purpose.Īll super mutants characters have a rather high starting strength (60 or higher). They have very large amount of body parts health and blood but eat 3 people's food. They have 1.5x exp.for strength, 1.2x for melee attack, athletics, toughness, MA, heavy and hackers, but also -20% for a lot of skills. Super mutants are cannibal and can feed on severed limbs (also this make animals be able to eat limbs). ) There are 3 types of special headgear for them now. (They shouldn't be able to wear any kind of human armour at all, but as all humanoids in game need to use the same skeleton so I used vanilla male body. They cannot wear any kind of shirts and can only wear helmets specially made for them. Head model and textures are from Fallout: New Vegas (Thx Bethesda, but just don't make games like FO76 plz). This Mod brings super mutants from Fallout series to Kenshi world, classic greenish ones and nightkins.